Evochron Legacy Demo

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This is a unique example of what kind of videogame one truly passionate person can do. I'm a a game developer myself as well as a long-time fan of the space sim genre. The videogame industry has produced quite a few decent 'Space-themed RPG' games (Freelancer, EVE online, etc) - which I greatly enjoyed and spent hours playing - yet I wouldn't really call them 'simulators'.On the This is a unique example of what kind of videogame one truly passionate person can do. I'm a a game developer myself as well as a long-time fan of the space sim genre. The videogame industry has produced quite a few decent 'Space-themed RPG' games (Freelancer, EVE online, etc) - which I greatly enjoyed and spent hours playing - yet I wouldn't really call them 'simulators'. On the other hand - there are several true SIMULATOR games - one could take a look at aircraft simulators (Lock On, anything from the DCS series).

Evochron Legacy, for Elite&Dangerous or Star Citizen fans! Thread starter Silverforce11; Start date Jan 19, 2016. I played Evochron last year a little and it was pretty rough, although I did really like the flight mechanics and actually flying into stations, etc. FYI there is a demo for this on the dev's site. Explore the dark reaches of space in Evochron Legacy a freeform space flight simulation game that expands on the Evochron universe of games. Without a significant focus on story Evochron Legacy lets you craft your own path of survival and whatever that entails. Your choices for this path include things such as being a merch.Read Review.

Or at Silent Hunter (3 or 4 will do), or 'Dangerous Waters' - for an example of a decent submarine simulator. And here comes Evochron - and uniquely combines the 'Space' and 'Simulator' worlds. One competitor I can think of is StarShatter, which has greater variety of ships, but doesn't have as much complexity and depth put into each of them - just looking at the HUD in StarShatter reveals how much simpler the controls and mechanics are. Leave alone that carrier-level gameplay in SS is effectively playing an RTS. Evo gives you only a small ship, think fighter jet - but it gives you A LOT of it. Reminds me of an old (2000-ish) F-18 Hornet simulator. You had but one playable jet and like 20 types of weapons for it - but believe me mastering those weapons, in addition to all the built-in systems of the jet - took a while, and was very rewarding.

Based on a brief evaluation of it's predecessor - Evochron Mercenary - Evo Legacy retains the same concept but is a step up in terms of graphics as well as tutorial quality. It adds a good amount of complexity too.

Evo Merc's graphics' and planet detail quality were a bit low for me. Yes you have seamless planetary 'landings' but there's vegetation with leaves visible from space which just gives away how small the planets really are and breaks immersion. Somehow that was fixed in Legacy, along with overall increase in LOD.

Steam

The tutorial in Evo Legacy seems a lot longer and more detailed as well - might be a combination of the game getting more complex, and the tutorials for the same game systems having more details put into. I haven't played the game much to say about the long-term value - i.e. How fast do the missions get repetitive, is difficulty balance adequate - but I do appreciate games that present a challenge and require the player to master the controls and concept before being able to defeat an enemy in the campaign.

Games such as Starlancer and Freelancer lacked such difficulty, in EVE it is found only in PvP with other players, and, perhaps, in high-level W-space where the NPCs will keep killing you in most head-on gunz-blazing attempts to attack them. I have huge respect for a person to pull off a game with this level of complexity by themselves.

The controls will certainly be overwhelming for someone coming in from DarkStar one or some console game, but anyone who's played either a real aircraft sim or one of the submarine sims mentioned above - and is passionate about spaceships too - will likely be delighted to see simulator-level complexity here. The graphics are a significant step up from Evo Mercenary. Don't expect level of detail similar to Star Citizen (a project with a $40m+ budget and a huge team, which is years overdue at this point) and just watch the planetary descent seamless transition from space to atmosphere landscape - never implemented in any videogame to date. I look forward to exploring the huge map of Evochron, the procedurally-generated encounters, and the complexity of combat with the wide variety of weapon systems that all have different specs and uses. This does seem like a game that would require one to do their homework and understand a weapon before just firing it away - much like EVE and so unlike most RPGs with their endless grind for a Best-In-Slot gear - instead of just learning to properly use each of a fixed set of standard weapons.

One thing I was disappointed about in Evo Legacy is lack of a ship damage model - where subsystems of a ship can get damaged: engines - lose power, guns/radar - break down, maneuvering systems - get screwy, fuel - starts leaking, etc. Those would be so easy to implement! But no - just a one-dimensional 'Hull health bar':- Oh well, that's just a minor detail, implemented in most aircraft sims, that I was somehow expecting to find here. A fantastic space sim,all done by one man!! Planetary landings come as standard,i played hrs on Evochron Mercenary.Legacy imo is an even better game,i cant believe im the first one reviewing this,go check out the positive reviews on Steam and have a nosy over the official starwraith site. A dev who actually listens to his public 5 updates already from release and there,s also a demo so A fantastic space sim,all done by one man!! Planetary landings come as standard,i played hrs on Evochron Mercenary.Legacy imo is an even better game,i cant believe im the first one reviewing this,go check out the positive reviews on Steam and have a nosy over the official starwraith site.

A dev who actually listens to his public 5 updates already from release and there,s also a demo so try before you buy,Awesome Expand.

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