Mad Father Walkthrough

Contents After the IntroductionGo into the Nursery and take. Go into the Bedroom (left of the Nursery) and leave, then come back in to get the Archives Key.Go west across the Entrance Hall to the 2F West Passage. Go into the Archives and look through the shelves for the Code Memo. Make sure to read The Flame Egg (middle, lower bookshelf).Use the note's hints to figure out the code for the safe in the Bedroom 7482, then open it for the Lamp and Mom's Perfume.In the Reception Room (accessed through left door in Entrance Hall), push the stool over to the top-left dresser and stand on it to obtain the Cutting Knife.Go to the Bathroom (left of the Reception Room) and get the Cafeteria Key.Go to the Changing Room (Left of the Archives). Open the taped box with the Cutting Knife to get the Empty Lighter.Go to the Kitchen (through center door in the Entrance Hall).

A thrilling, challenging and bloody game. For those who are looking for a horror otome game, this is a fun game for you to play. Based from the title, you have to deal with your one MAD and CRAZY father. A walkthrough of the game Mad Father. In this walkthrough you will find the controls, where to find gems, and just a basic playthrough of the game. In this guide you will also find out how to get.

Get the Oil on the counter.With the Lamp from the safe, go into the door under the Kitchen rug. Send Snowball into the hole in Outside Storehouse to get the Lighter Oil. Fill the Empty Lighter with it.Go into the door on the right of the Entrance Hall to reach the basement stairs. Burn the monster with the Lighter and Oil. Continue wandering around until you find the eyes, ladder, and bucket.Return to 2F and go all the way right to the Attic.

Use the Ladder to get up, then push the movable pot off the edge to break it open and get the Mini Chainsaw.Backtrack to the Open Room and use the chainsaw to smash the barrels in the way.When you find the in the cell, make sure to (attempt to) show her the Eyeball Bottle.Go to the Reception Room on 1F. Check the painting and move it aside. In the Courtyard, use the Wood Bucket at the water and carry it to put out the fire in the Reception Room. Drop the Eyeball Bottle down the hole in the fireplace.Return to the cell and let the girl come out, then pull the lever inside the cell to open the door.After finding that the corridor loops, go left and talk to the to get her to follow you. Leave the corridor and trigger the cutscene. Once she's gone, the corridor will no longer loop.B2FGo where the old man points: right through the wall. Chainsaw the wooden crate in the B2F Laboratory to get the Forceps.Go to the toilet (bottom-right room from B2F Passage).

Use the Forceps to get the Rusty Key out of the toilet and wash it in the bucket. Use it to open the door in B2F Passage.Once you enter the jail, continue to the next passage and go up to get to the shrine.When you arrive, walk all the way to the top of the shrine. Continue to the top right doorFirst you enter a dining room, walk past the dining room into the cafeteria. You are stopped by a boy ghost, press Z until he lets you go. You will black out.

When you come to you will meet the strange boy from the beginning.Once done go back through the top right door. There is now a boy in the dining room. He will say he is hungry. Go into the cafeteria again and use the chainsaw to cut a piece of raw ham.

Take the raw ham and cook it on the stove. Give the cooked ham to the boy, he will give you a napkin.When that is done, you notice you cannot go back to the shrine, so you must head up to the door next to the stove (save first!)You will meet the ghost again and you must get past him to advance. To do this, you must head back to the door and mash Z until you get out.

Resupply in-between waves with a dynamic selection of weapons and equipment for your best chance to survive until the next round.CURE can be played both on and offline, with or without computer controlled team mates. Steam download.

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