Avocado Ragdoll Fighter Fight
Havocado is ragdoll physics based fighting, with guns, crazy vehicles, weird creatures and more, where mistakes have real consequences. Will you beat the.
Hard to tell man,but as much as he's been hyping this patch up,I'm thinking it's going to be something that's going to make our jaws drop. He didn't really oversell the last patch,or any of the other patches for that matter,and the last patch i thought was bad. I'm excited to see what it's like regardless,and I want ragdoll knockouts in every bit as bad as most the others.Yeah you right I didn't see anybody say anything about the last patch.i haven't been back on in I think the last two patches I was waiting on Kos to be fixed by the time that happens it should feel like a whole new gane. Wipeout the game cheats full. Sometimes beautiful moments happensDUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDEEEEEEE!This looks incredible! It also gave me an ideaIn that gif it looks like Tai used the 'entering guard' animation instead of a Finish the Fight animation. I have never seen that happen before, but it looked great.
I'm also assuming thats why you couldn't follow up strikes, because the game glitched out.But what if they made Finish the Fight heavily physics based, and incorporated all top ground positions into it based on the ragdoll position? So basically no more ragdolled fighters 'snapping back' into Finish the Fight animations, instead the game would determine and decide which ground position would best suit the current ragdoll. The game could choose from current Finish the Fight animations, mount, half-guard, full-guard, side control, ect. All while not snapping or forcing the ragdoll fighter into these positions.This would make the finishes look so much more organic. Now there is bound to be instances where things mess up and don't line up correctly, but this would be soooooo worth that. UD3 Finish the Fight positions also did not snap the ragdoll fighter into any positions either, this resulted in the occasional glitchy looking finish, but so many more glorious ones.Plus look at the finish in the Gif. Its clearly some kind of glitch, yet looks AMAZING.
Not all 'glitches' are bad! DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDEEEEEEE!This looks incredible! It also gave me an ideaIn that gif it looks like Tai used the 'entering guard' animation instead of a Finish the Fight animation.
I have never seen that happen before, but it looked great. I'm also assuming thats why you couldn't follow up strikes, because the game glitched out.But what if they made Finish the Fight heavily physics based, and incorporated all top ground positions into it based on the ragdoll position? So basically no more ragdolled fighters 'snapping back' into Finish the Fight animations, instead the game would determine and decide which ground position would best suit the current ragdoll. The game could choose from current Finish the Fight animations, mount, half-guard, full-guard, side control, ect. All while not snapping or forcing the ragdoll fighter into these positions.This would make the finishes look so much more organic. Now there is bound to be instances where things mess up and don't line up correctly, but this would be soooooo worth that.
UD3 Finish the Fight positions also did not snap the ragdoll fighter into any positions either, this resulted in the occasional glitchy looking finish, but so many more glorious ones.Plus look at the finish in the Gif. Its clearly some kind of glitch, yet looks AMAZING. Not all 'glitches' are bad!Awesome idea man that would be perfect. All these FTF glitch finishes that happen in the game make me think they're working on something big 'behind the scenes.' Anyone else get that feeling? Anyway let's hope next patch we get some beautiful knockout physics!
Havocado: Ragdoll FighterHavocado is ragdoll physics based fighting, with guns, crazy vehicles, weird creatures and more, where mistakes have real consequences. Will you beat the other fighters and become the next champion?
Developer: Publisher:Genre:,Languages:Tags: (39), (39), (27), (26), (25), (20), (17), (11)Category: Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen, Full controller support, Remote Play TogetherRelease date: Apr 25, 2019Price: $19.99Old userscore: 84% Owners: 0. 20,000Followers: 3,095Peak concurrent players yesterday: 17.