The Temple Of Elemental Evil Module Pdf

Is the AD&D1 adventure module The Temple of Elemental Evil a. It took me 4 times (recently, using a PDF of the adventure) to try and find.

The cover of The Temple of Elemental Evil, with art. The artwork depicts the Temple during a storm, surrounded by gargoyles.CodeT1–4TSR Product Code9147Rules required1st Ed AD&DCharacter levels1–8Campaign settingAuthorsandFirst published1985Linked modulesT1–4The Temple of Elemental Evil is an for the game, set in the game's. The module was published by in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by and, and is an expansion of an earlier Gygax module, The Village of Hommlet (TSR, 1979). The Temple of Elemental Evil is also the title of a related 2001 Thomas M.

Reid novel and an Atari computer game, and the term is used by fans of the setting to refer to the fictional Temple itself.The Temple of Elemental Evil was ranked the 4th greatest Dungeons & Dragons adventure of all time by magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. Contents.Plot summary In the module T1 The Village of Hommlet, the must defeat the raiders in a nearby fort, and thereafter Hommlet can be used as a base for the party's subsequent adventures. The adventure begins in the eponymous village of Hommlet, situated near the site of a past battle against evil forces operating from the Temple. The adventurers travel through Hommlet and are drawn into a web of conspiracy and deception.The module is recommended for first-level characters, who begin the adventure 'weary, weak, and practically void of money'. They travel to a town that is supposed to be a great place to earn fortunes, defeat enemy creatures, but also to lose one's life. While the town initially appears warm and hospitable, the characters soon learn that many of its inhabitants are powerful spies for minions of evil.The T1 adventure stands alone, but also forms the first part of T1–4. In The Temple of Elemental Evil, the characters start off at low level, and after establishing themselves in Hommlet, they gradually work their way through the immense dungeons beneath the Temple, thereby gaining experience.

T1 culminates in a ruined moathouse where agents secretly plan to re-enter the Temple and free the demoness Zuggtmoy, imprisoned therein. The Village of Hommlet module has been described as a beginner's scenario, which starts in the village, and leads to a nearby dungeon, while The Temple of Elemental Evil continues the adventure.

In the next section, T2, the adventurers move on to the nearby village of to confront several nefarious opponents, including agents from the Temple. Based on the outcome of these encounters, the player characters can then enter the Temple itself to interact with its many denizens and test their mettle against Zuggtmoy herself.History of the temple The temple referenced in the module's title is an unholy structure located in the central not far from the city-state of. In 566, forces of evil from or the constructed a small chapel outside the nearby village of. The chapel was quickly built into a stone temple from which bandits and evil humanoids began to operate with increasing frequency.In 569 CY, a combined force was sent to destroy the Temple and put an end to the marauding. This allied army clashed with a horde of evil men and humanoids, including orcs, and gnolls, at the Battle of Emridy Meadows. Men-at-arms from and united with from the, from the, and an army of archers to face the threat of the, consisting largely of savage humanoids such as orcs, and gnolls. The arrival of the elves from the shadows of the turned the tide of battle, trapping the savage humanoids against a bend in the Velverdyva where they were routed and slaughtered.At some point in this battle, cleric of and member of the, was slain.

The Citadel was notable for its absence at this pivotal moment in the history of the Flanaess, and their failure to take part in the Battle of Emridy Meadows contributed to the group's decline and eventual disbandment.After dispersing the Horde of Elemental Evil, the allied forces laid siege to the Temple of Elemental Evil itself, defeating it within a fortnight. Spellcasters loyal to the goodly army cooperated on a spell of sealing that bound the demoness Zuggtmoy (a major instigator in the Horde of Elemental Evil) to some of the deepest chambers in the castle's dungeons.The site itself remained, however, and over the following decade rumors of evil presence there persisted. The Viscount of Verbobonc and the Archcleric of Veluna became increasingly concerned, and cooperated to build a small castle outside the Village of to guard against the possibility of the Temple rising again.For the next five years, Hommlet gained in wealth thanks to adventurers who came to the area seeking out remnants of evil to slay.

Things quieted down for another four years as the area returned to peace and normalcy, but in 578 CY evil began to stir again, with groups of bandits riding the roads. In 579 CY, the events in the T1–4 module occur.is set 12 years later, in 591 CY.Publication history The adventure module The Village of Hommlet was a 24-page booklet designed by, and published by TSR in 1979. The original printing featured an outer folder and a two-color cover; the book was reprinted in 1981 with a color cover.

The Temple of Elemental Evil was originally intended to bear the module code T2 and serve as a true sequel to The Village of Hommlet. Gygax began writing T2 soon after the publication of T1, but often stopped to work on other products, such as (Gygax 1981). The T2 version was never completed, and no module bearing the codes T3 or T4 was ever independently published. Instead, the material for the sequel was combined in 1985 with the original T1 storyline and published as an integrated adventure bearing the module code T1-4.The original printings of T1 featured monochrome cover art by, who also contributed interior art along with. The 1981 and subsequent printings of T1 featured a new color cover painting by surrounded by a lime green border. The expanded T1-4 book from 1985 features cover art by and interior art by Jeff Butler, Parkinson, and Trampier.T1-4 The Temple of Elemental Evil was written by Gary Gygax with, and published by TSR in 1985, incorporating T1 The Village of Hommlet.

The module was a 128-page book with a 16-page map booklet, and featured a cover by and interior illustrations by,. The module includes descriptions of two towns, the Temple itself, and four large dungeon levels.Although initially written as a stand-alone series, T1-4 was made to dovetail into A1-4 when these two campaigns were revised in 1986 as supermodules. The combined campaign then culminates with the GDQ series, incorporating modules G1-G3; D1-D3, which introduced D&D fans to elves for the first time; and finally Q1, in which the heroes fight against the spider demon herself. These last adventures were also combined and republished as a supermodule bearing the code GDQ1-7,.In 2001, published a novel by also bearing the title.Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd Edition module.Wizards of the Coast published a remake of The Village of Hommlet adventure for Dungeons & Dragons 4th Edition and released it through the. The original TSR product code for module T1 (bluetone and full color cover) is 9026.Reception Kirby T. Griffis reviewed The Village of Hommlet in 1981, in #35. Griffis found it a very playable module, noting that the module could be very fun if run by a good.

Griffis commented: 'Players 'get into' their roles, the thieves stealing from the revellers at the inn, the fighters getting drunk under the table.' He also found the map to be well-keyed, and noted that important buildings have floor plans mapped out. Commenting on the imbalance of power, he noted that 'some of the evil spies are entirely too powerful for the party to tackle, and the local high level good characters are hardly ever interested in aiding the adventurers.' Overall, Griffis found The Village of Hommlet to be a very good introductory adventure, and recommended it as an introduction to D&D. Just cause 4 price. Legacy The Temple of Elemental Evil was ranked the 4th greatest Dungeons & Dragons adventure of all time by magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.Dungeon Master for Dummies listed The Temple of Elemental Evil as one of the ten best classic adventures, calling it 'the grandfather of all huge '., in his 1991 book Heroic Worlds, says of The Temple of Elemental Evil, 'If you like huge classic dungeon crawls, this is probably the best of the lot.' Computer games. ^ Schick, Lawrence (1991).

Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. P. 114. ^;; Dungeon Design Panel (November 2004). 'The 30 Greatest D&D Adventures of All Time'. (116): 68–81.

^ Griffis, Kirby T. (January 1981). 'Capsule Reviews'. (35): 28. (1982). Dicing with Dragons, An Introduction to Role-Playing Games (Revised ed.).

The Temple of Elemental Evil (Wizards of the Coast, 2001).;; (2006). Retrieved 2009-06-19. Cain, Tim. New York: Atari, 2003. Retrieved 29 August 2018. 10 April 2015.

Retrieved 29 August 2018.Further reading. Return to the Temple of Elemental Evil (Wizards of the Coast, 2001). 'More 'Meat' for Greyhawk.'

#55 (TSR, 1981). The Village of Hommlet (TSR, 1979). The Temple of Elemental Evil (TSR, 1985).Review: The V.I.P. Of Gaming Magazine #4 (1986)External links.

at The Acaeum. at The Acaeum (includes information on T1–4, A1–4, and GDQ1–7). at the TSR Archive. at the TSR Archive.

at Pen & Paper. at Pen & Paper.

(#1). (#2).

A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities.What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited campaign adventure, featuring the ruins of the Temple of Elemental Evil, where a great evil broods and grows beneath its blasted stones. This is your chance to drive it back and scatter its force again.This product includes the village of Hommlet, the filthy shire of Nulb, and reveals the ruins of the Temple of Elemental Evil and the labyrinths that lie beneath, a warren of darkness. And beyond these ruins, even more is revealed.For the first time, this product provides a complete campaign adventure, which will take beginning characters from 1st all the way to 8th level and possibly beyond!

Hours of adventuring await you!.Product HistoryT1-4: The Temple of Elemental Evil (1985), by Gary Gygax and Frank Mentzer, was published in August 1985 as part of what might have been AD&D's biggest year ever for the publication of major books.The Long Wait. The first part of this mega-adventure was published years earlier as (1979). That adventure into Hommlet's Moathouse set up an expedition to the Temple itself, and the expectation was that TSR would publish what was being called 'T2: The Temple of Elemental Evil' just a short time later.

Unfortunately, as early as 1980, Gygax reported that the adventure was delayed. It would in fact be six years after 'Hommlet' before the Temple finally appeared.Part of the problem was with Gygax's design of the Temple itself.

He'd run it as his house campaign mainly to explore ideas about random dungeon generation. However, he didn't feel that the random dungeon he'd created was appropriate for a published adventure, so he thought it would have to be redone. Tension over this work probably increased when T1: 'Village of Hommlet' received considerable critical acclaim. Now, Gygax had to both recreate the Temple and do it at a level of quality that matched its already well-regarded predecessor.The other problem was Gygax's role at TSR. From 1979 onward, he was increasingly doing business development and management, leaving him less room for creativity. He recognized this by creating a Design department, but he wasn't willing to turn the Temple over to them — so it sat and waited (not unlike the Temple in the adventure itself).

The likelihood of Hommlet's successor being produced decreased even more in 1982, when Gygax was effectively exiled to the West Coast by the Blume brothers.The 'Do or Die' Year. In 1984, TSR, then under the Blume brothers, took a hard stumble, and Gygax came rushing back.

Returning to TSR, he found the company a million and a half dollars in debt. To help correct the deficit and get TSR back on his feet, Gygax proposed five major releases - four of which would bear his name as a creator. T1-4: The Temple of Elemental Evil was one of these five projects.The Format. Temple was published as a 'super module,' a format used for the first time a month earlier by Lankhmar: City of Adventures (1985). The 128-page book was 2 to 4 times the size of any of TSR's adventures to date, and it also included a 16-page map book that a GM could use to easily cross-reference locations with details. The format would continue to be used in the years afterward for TSR's most prestigious adventure releases.The Adventure Continues.

Temple forms the start of a major Greyhawk adventure path, which continues in two more super modules, A1-4: Scourge of the Slave Lords (1986) and GDQ1-7: Queen of the Spiders (1986). Though connected, they weren't as closely knit as the adventure paths later created from their ashes by Paizo in the pages of Dungeon.Ironically, you can probably trace the origins of adventure paths back to the original GDQ adventures (1978-1980).

However, the new 'TAGDQ path' formed a much more extended campaign of the sort that had originated with TSR's own Dragonlance saga (1984-1986) and DGP's 'Grand Tour' for Traveller (1985-1989).About the Creators. 'The Village of Hommlet' was entirely the creation of Gary Gygax. He also gave Frank Mentzer what has been described as '200-300 pages of notes' on the Temple; from that source, Mentzer created the finished adventure. While Mentzer was working on Temple, he was one of the major designers at TSR. He was right in the middle of producing the BECMI edition of Basic D&D (1983-1986), and he'd already been picked to lead the work on AD&D Second Edition.

As it happens, Mentzer never got to work on 2e; instead, he joined Gygax in forming New Infinities Productions in October 1986. Found a decent review, and plot outline, of this huge module: The gentleman gives an excellent overview of the major plot lines, the major NPC's and villains your PC's will face, as well as some insight as to how long it may take you, and your players, to wade through this, the first ever, super-module. It is quite good for an understanding of what Gygax had in mind, as well as providing the prospective DM with an excellent overview of the entire scope of this module. It is h-u-g-e, in scope, complete with elemental demi-planes, two demi-gods as enemies, and evil armies.

Draw your own conclusions Cheers!