Mad Father

Here’s a more complete walkthrough that addresses places where you may get stuck. It also lists the locations of all 21 gems. After the Intro Go into the Nursery and take Snowball. Go into the Bedroom (left of the Nursery) and leave, then come back in to get the Archives Key. Gem Location: Nursery (Required). Mad Father is an indie game made within the Wolf RPG Editor by Sen (The Miscreant's Room).It is a game in which a young girl named Aya reminisces about her mother who died of sickness a few years previous. On the eve of her mother's death, when the sun has rested and the vengeful moonlight now rests on the old manor of the Drevis residence, she visits her father's laboratory and wishes to.

After the IntroGo into the Nursery and take Snowball. Go into the Bedroom (left of the Nursery) and leave, then come back in to get the Archives Key.Go west across the Entrance Hall to the 2F West Passage.

Go into the Archives and look through the shelves for the Code Memo. Make sure to read The Flame Egg.Use the note's hints to figure out the code for the safe in the Bedroom 7482, then open it for the Lamp and Mom's Perfume.In the Reception Room (accessed through left door in Entrance Hall), push the stool over to the top-left dresser and stand on it to get the Cutting Knife.Go to the Bathroom (left of the Reception Room) and get the Cafeteria Key. Open the taped box in the Changing Room (left of the Archives) with the Cutting Knife to get the Empty Lighter.Go to the Kitchen (through center door in the Entrance Hall). Get the Oil on the counter.With the Lamp from the safe, go into the door under the Kitchen rug. Send Snowball into the hole in Outside Storehouse to get the Lighter Oil.

Fill the Empty Lighter with it.Go into the door on the right of the Entrance Hall to reach the basement stairs. Burn the monster with the Lighter and Oil.B1FGet the Wood Bucket and the Eyeball Bottle in the Taxidermy Room.NOTE: You need to check on Maria after the cutscene in the Laboratory twice for an item important to getting the true ending. Make sure to find out where to use it before the ending.Proceed to a dead end. Get the Ladder in the Open Room.Return to 2F and go all the way right to the Attic.

Use the Ladder to get up, then push the movable pot off the edge to break it open and get the Mini Chainsaw.Backtrack to the Open Room and use the chainsaw to smash the barrels in the way.When you find the crying girl in the cell, make sure to (attempt to) show her the Eyeball Bottle.Go to the Reception Room on 1F. Check the painting and move it aside. In the Courtyard, use the Wood Bucket at the water and carry it to put out the fire in the Reception Room. Drop the Eyeball Bottle down the hole in the fireplace.Return to the cell and let the girl come out, then pull the lever inside the cell to open the door.After finding that the corridor loops, go left and talk to the woman to get her to follow you. Once she's gone, the corridor will no longer loop.B2FGo where the old man points: right through the wall. Chainsaw the wooden crate in the B2F Laboratory to get the Forceps.Go to the Toilet (bottom-right room from B2F Passage). Use the Forceps to get the Rusty Key out of the toilet and wash it in the bucket.

Use it to open the door in B2F Passage.On your second visit to the Cafeteria, cut down the hunk of ham with the chainsaw. After the IntroGo into the Nursery and take Snowball. Go into the Bedroom (left of the Nursery) and leave, then come back in to get the Archives Key.Go west across the Entrance Hall to the 2F West Passage. Go into the Archives and look through the shelves for the Code Memo.

Make sure to read The Flame Egg.Use the note's hints to figure out the code for the safe in the Bedroom 7482, then open it for the Lamp and Mom's Perfume.In the Reception Room (accessed through left door in Entrance Hall), push the table over to the top-left dresser and stand on it to get the Kukri Knife.Go to the Bathroom (left of the Reception Room) and get the Cafeteria Key. Cut the spider web in the Changing Room (left of the Archives) with the Kukri Knife and get the Empty Lighter.Go to the Kitchen (through center door in the Entrance Hall). Get the Oil on the rightmost shelves.With the Lamp from the safe, go into the door under the Kitchen rug. Send Snowball into the hole in Outside Storehouse to get the Lighter Oil. Fill the Empty Lighter with it.Go into the door on the right of the Entrance Hall to reach the basement stairs. Burn the monster with the Lighter and Oil.B1FGet the Wood Bucket and the Eyeball Bottle in the Taxidermy Room.NOTE: You need to check on Maria after the cutscene in the Laboratory twice for an item important to getting the true ending.

Make sure to find out where to use it before the ending.Proceed to loop around to the Storeroom. Get the Ladder there.Return to 2F and go all the way right to the Attic. Use the Ladder to get up, then push the movable pot off the edge to break it open and get the Mini Chainsaw.Backtrack to the B1F Corridor (through the Storeroom) and use the chainsaw to break the wooden barricade.When you find the crying girl in the cell, make sure to (attempt to) show her the Eyeball Bottle.Go to the Reception Room on 1F. Check the painting and move it aside. Titanfall assault gameplay. In the Courtyard, use the Wood Bucket at the water and carry it to put out the fire in the Reception Room. Drop the Eyeball Bottle down the hole in the fireplace.Return to the cell and let the girl come out, then pull the lever inside the cell to open the door.After finding that the corridor loops, go left and talk to the woman to get her to follow you. Once she's gone, the corridor will no longer loop.B2FGo where the old man points: right through the wall.

Chainsaw the wooden crate in the B2F Laboratory to get the Forceps.Go to the Toilet (bottom-right room from B2F Passage). Use the Forceps to get the Rusty Key out of the toilet and wash it in the bucket. Use it to open the door in B2F Passage.On your second visit to the Cafeteria, cut down the hunk of ham with the chainsaw. NameOriginal NameSource LinkDrevis ResidenceTin Coffee Maker SlowBlack ShadowBlack Shadow 1 - CuriousPsychopathPsychopathNo One HereDesert of No OneWarped WorldExitless ForestTensionLoop #103MemoryStarry PromenadeShudderDeath's AxeMystery SalesmanNot To Be TrustedLove and HateLove and HateMadnessSmall FugueMelodyTchaikovsky's MelodyLight LeftLight LeftOld DollOld PuppetSinging AyaGreensleevesMad FatherTin Coffee Maker ShortGame OverSilence of Despair(These contain spoilers for all aspects of the game.

Only read after you've beaten it fully. Also covers Misao.)Original Author: Sen (Miscreant's Room)Site:Email: seeen.outlook.com (. to @).

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