Freedom Planet 2 Release Date Confirmed

. WW: November 14, 2017Mode(s),Injustice 2 is a 2017 based upon the. It was developed by and published. It is the sequel to 2013's.

Jan 03, 2016  Here at Destructoid, we don't often review games originally released well over a year ago, but we are making a special exception for Freedom Planet.With a sequel just announced, I.

The game was initially released in May 2017 for the and; a version was released later in November 2017. An expanded version of the game, titled Injustice 2: Legendary Edition, was released in March 2018 for the PlayStation 4, Xbox One, and Microsoft Windows. Similar to the previous installment, a companion was released for and devices. A of the same name, written by, was also released beginning in April 2017.The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a -dropping system that rewards players with costume pieces and equipment that can be used to customize characters' appearances and modify their abilities and stats. According to developers, the idea for implementing a -style progression system into a fighting game had existed since before the fall of, the original publisher for the series.

Director also sought to incorporate gameplay mechanics used by multiplayer, such as personalization, character creation, loot, and leveling up, into the fighting game genre, which led to the development of the Gear System.Injustice 2 's storyline centers around Batman and his insurgency's attempt to restore society after the fall of Superman's regime; however, the arrivals of the newly formed supervillain group ' and the alien forces Batman to consider freeing the imprisoned Superman to help combat the threats. The game received positive reviews from critics, who praised its story, presentation, improved gameplay mechanics, abundance of in-game content, and character customization options, while criticizing its random loot and systems.

See also:Injustice 2 is a in which players compete in one-on-one combat using characters from the and other third-party franchises. Using different combinations of directional inputs and button presses, players must perform basic attacks, special moves, and to try to damage and knock out the opposing fighter. Injustice 2 retains numerous gameplay mechanics from Injustice: Gods Among Us, including environment interaction, stage transitions, clashes, and character traits. The trait system, like before, provides a temporary or ability that complements each character's playstyle. The super meter, which allows players to execute enhanced special moves and unlock powerful 'super moves' when fully charged, also returns.

Players can expend meter to perform new techniques, such as an evasive forward roll, which provides a way to overcome enemy keep-away tactics, or an air recovery, which lets characters escape an opponent's early. Most environmental attacks, which were completely unavoidable in the first Injustice game, can now be blocked or dodged; however, certain environmental attacks with large amounts of, such as throwing a car, remain unblockable.Injustice 2 introduces a loot-dropping system, known as the 'Gear System', which offers character-specific costume pieces and equipment with status-altering effects. The Gear System uses -like mechanics to reward players with experience and loot after every match. Every playable fighter is given four base stats: strength, defense, and ability, the latter of which impacts special attacks. As players collect experience points and subsequently level up, their characters' base stats will increase. Players can enhance their base stats even further by equipping gear obtained through loot drops, which also lets players customize the look of their characters. Rarer gear can include one or more bonus augmentations, which range from new visual effects for special moves to higher yields of in-game currency or experience points.

Players can receive additional bonuses by equipping their characters with all five pieces of a single gear set. Gear comes in three varieties: equipment, shaders, and abilities. Besides the random loot earned at the end of a fight, all three types of gear are available to purchase in loot crates, known as ', using in-game currency. Each character has five equipment slots for donning new costume pieces, which include their head, torso, arms, legs, and an accessory; two ability slots for equipping new or modified special attacks; and one shader slot for altering their color scheme.

The game will also include five separate gear loadouts for each character, allowing players to switch between their setups at the beginning of each match.The game also includes a system. Players can buy 'Source Crystals' using real-world money to purchase cosmetic adjustments for fighters, such as premier skins and shaders, instead of waiting to obtain them through normal play. Source Crystals can also be used to buy 'Transform Gear'.

Transform Gear lets players apply the visuals of one piece of gear to another, allowing them to match their preferred stat modifiers with their preferred costume pieces. Lastly, once players have reached Level 20 with at least one character, Source Crystals can be used to level up other characters to their maximum levels. NetherRealm representatives clarified that any purchases made with Source Crystals are strictly cosmetic and offer no gameplay advantages.In addition to the campaign, online, and arcade modes, Injustice 2 introduces a new ' mode. Similar to the 'Living Towers' mode from NetherRealm's previous title, the Multiverse allows players to travel through series of parallel worlds within the and battle against opponents with various handicaps, stipulations, and goals. Online multiplayer will feature the option to disable Gear System upgrades and modifications, reducing all base stats to their default levels, turning any equipped gear into purely cosmetic items, and providing more balanced gameplay for competitive matches.

Players can also form online 'guilds' with up to 50 other players. Guild members can collaborate to complete daily and weekly cooperative objectives to earn and share gear exclusive to guild gameplay and climb the worldwide leaderboards. Characters The base roster for Injustice 2 includes 28 playable fighters, consisting of both new and returning heroes and villains. The game also features 10 additional characters available as (DLC).

Red Hood, Starfire, and Sub-Zero made up Fighter Pack 1, while Fighter Pack 2 consisted of Black Manta, Hellboy, and Raiden, and Fighter Pack 3 brought in Atom, Enchantress, and the TMNT. Darkseid was a Pre-Order bonus and later made available as standalone DLC from the Fighter Packs.New playable characters are listed below in bold, while guest characters are listed in italics.: Available as.: Mobile-exclusive character: Premier Skin Characters who appears in storyline Plot The story begins with running from 's army in her home of Argo City on Krypton. As Brainiac prepares to destroy the planet, she escapes with the help of along with an infant. Their pods head for Earth, but debris from Krypton's destruction knocks Kara's ship off course.Years later, prior to the events of the and following Superman's murder of, and attempt to stop the Regime from rounding up inmates for execution.

Batman attempts to (literally) knock sense into Superman, but fails to dissuade him from continuing his extreme measures. Seeing Superman's new policy towards criminals aligns more with what he was taught by, Robin joins the Regime, killing as a show of trust.In the present, five years after the fall of the Regime, Batman and the Insurgency are attempting to rebuild society. However, a new faction, composed of villains spearheaded by and his gorilla army, emerges and plans to gain global domination. With governments still rebuilding, and no military, Batman is forced to send his allies, from a parallel universe, and to combat the Society in, where warns Green Arrow and Black Canary of an incoming threat towards the planet. After defeating Grodd, the two are abducted by, the true mastermind behind the Society.

Having previously collected and destroyed, he had intended to reclaim Superman, but became interested in adding Earth to his collection. After Brainiac takes over Batman's communications hub, Batman searches for allies to combat him., Batman's double agent within the Society, frees Harley from Gorilla City. A pardoned and a reformed reunite before joining Batman, who sends the latter to to gain 's assistance. Aquaman refuses to cooperate, but relents after Brainiac attacks Atlantis.

Meanwhile, and Kara (having been rescued by Adam and taken the name Supergirl) attack the prison holding Superman, and Cyborg, in order to free them and restore Superman's rule. Blue Beetle and Firestorm initially manage to hold off the Regime, but are eventually overpowered. Firestorm prepares to go nuclear as a last resort, but is stopped by Batman. Desperate to stop, Batman releases Superman from custody and forms an uneasy alliance with the remnants of the Regime., Catwoman, and Harley return to the to free Brother Eye from Brainiac's control and coordinate civilian evacuation efforts.

Brainiac creates a pure machine copy of Cyborg called Grid to delay them. Wonder Woman takes Supergirl to, and openly challenges Batman's plan. When she comes close to killing and Harley Quinn, Supergirl stops her and heads to the to confront Superman on the matter, learning the truth of her cousin's tyranny.

With several cities abducted, Brainiac prepares to destroy Earth. The Insurgency and the Regime attempt to take on Brainiac's ship, but his shields are too strong and he apparently kills Superman in the process. They concoct a plan to weaken Brainiac's shields by using Aquaman's trident as a conduit for the magic of the.Grodd pursues Aquaman and Black Adam with a brainwashed Black Canary, Green Arrow,. After Aquaman kills Grodd, the pair successfully weakens Brainiac's shields enough for Batman and Supergirl to break in. The two are captured, but Batman is rescued by Superman.

After Superman and Batman defeat a brainwashed and, they are confronted by Doctor Fate, who is forced to help Brainiac by the Lords of Order. After defeating Doctor Fate, Superman destroys his helmet, removing the Lords' influence; however, Brainiac kills him. After incapacitating Brainiac, Superman takes control of the ship.

He manages to restore most of Earth's cities, but loses New Metropolis and permanently, and the cities from other planets are still intact.The heroes are divided over Brainiac's fate: Batman, Flash, Green Lantern, and Supergirl want to spare him in order to restore the rest of Earth's cities (as well as find planets for non-Earth cities to live on) and find a way to get New Metropolis & Coast City back; Superman, Aquaman, Black Adam, and Wonder Woman want to kill him to eliminate his potential threat and use his ship to restore the Regime's rule over Earth. After a brief argument, Batman attacks Superman with a -laden dagger, and a battle ensues. The player is then tasked with picking a side that will determine the game's ending. Afterwards, Batman and Superman defeat each other's teammates before engaging in a final battle against each other in the.

If Superman wins, he defeats Batman and the Insurgency, kills Brainiac, bonds with the ship, and forms a new legion consisting of the billions of Kryptonian, Daxamite, and Czarnian warriors trapped in Brainiac's collection in order to restore the Regime's rule. He offers an imprisoned Supergirl the chance to join his army, claiming he restored the remaining cities and put Earth at peace. When she refuses, Superman reveals, to her absolute horror, that he's used Brainiac's technology to turn Batman into a mindless slave, and will do the same to her if she refuses his proposal. If Batman wins, he defeats Superman and the Regime. He later sends Superman to the Phantom Zone's cosmic prison at the Fortress of Solitude, and offers Supergirl the chance to join the new Justice League.Development Injustice 2 was announced by and on June 8, 2016. Following the release of Injustice: Gods Among Us, NetherRealm Studios sought to do 'something unexpected and long-term' for its sequel, as well as give players 'a level of control that makes playing their games a truly personal experience.'

Ed Boon also wanted to infuse various gameplay mechanics used by recent multiplayer, such as personalization, character creation, loot, and leveling up, into the fighting game genre. According to producer Adam Urbano, the idea of creating a fighting game utilizing a role playing game-like progression system had been floating around the studio since before the fall of, the original publisher for the Mortal Kombat series. Due to the success of the original Injustice, which earned NetherRealm Studios the trust of Warner Bros.

And DC Comics, the development team decided to pitch their progression concept for the sequel, which was approved, leading to the implementation of the Gear System.The Gear System was designed to encourage players to develop unique personal playstyles, while consistently rewarding them for investing time into the game. According to Senior Marketing Game Manager Brian Goodman, the developers wanted the Gear System to cater to both the casual and hardcore audiences. They hoped that hardcore players would appreciate the different mechanics offered by the system and create new strategies and fighting styles for each character, while casual players would enjoy the variety of visual customization options.

NetherRealm also foresaw the potential issue with newer players being dominated by veteran players who have obtained rarer gear sets. To address this, the developers attempted to implement various solutions, such as giving players the option to disable stat modifiers during matches and the ability to buy rarer gear through the assorted tiers of Mother Boxes. A 'balance team' was also consulted during development to try to prevent players from clustering around a small number of optimal builds.NetherRealm Studios collaborated with DC Comics throughout Injustice 2 's entire development process, including conceptualizing characters and determining the direction of the story. As with Injustice: Gods Among Us, NetherRealm was afforded extensive freedom with DC Comics' properties when designing characters. Lead Designer John Edwards stated that all of their design ideas had to pass through DC Comics' approval process; though, the company had rarely rejected them.

This allowed the developers to create a large variety of costume variations and visually distinct items inspired by decades of source material. “It's a mutual respect,” explained Art Director Steve Beran. “They respect what we do, and we respect all their characters. We are fans of their characters and, I think, art-wise and design-wise, we put a lot of detail that hardcore fans will like.

We tried to really honor every character.”Injustice 2 continues the storyline established in Injustice: Gods Among Us. Unlike the previous game, which centered on a multi-universe conflict, the plot for Injustice 2 takes place entirely within the alternate, dystopian universe.

According to Injustice: Gods Among Us Cinematic Director Dominic Cianciolo, the story from the first installment provided a solid foundation for adapting the canonical histories of the game's newer cast, allowing the writers to fit their stories within the Injustice universe. The biggest challenge presented to the writers was extending the series' narrative without repeating the core Batman versus Superman conflict. This led to the inclusion of Brainiac as the game's central antagonist, as there were few characters in the DC Universe that could top 'Dictator Superman' as a foe for Batman.According to Goodman, the playable characters were decided upon by NetherRealm Studios in collaboration with, similar to the previous title. The developers considered the characters' lore, personalities, abilities, popularity, participation in the story, and relationships with other characters during the roster selection process. Creative Director stated that Injustice 2 's roster would contain more relatively obscure characters, since Injustice: Gods Among Us had covered most of DC Comics' most notable figures. He teased the possibility of third-party DLC characters, which were well-received in Mortal Kombat X, eventually resulting in the inclusions of ' and 's. Due to the success of in the previous installment, who was the most downloaded DLC fighter, Boon also entertained the likelihood of NetherRealm including other Mortal Kombat characters as downloadable content, leading to the inclusions of Sub-Zero and Raiden.

As with Scorpion, Sub-Zero and Raiden were given new costume designs by comic book artist.Characters' facial animations were created with a custom facial scanner, which utilized 44 with 50 mm fixed lenses. Character Art Lead Brendan George stated that 16 facial expressions were captured to create a single character; the 16 scans then took two to three days to process through their workstations. The data from their new scanner allowed the artists to produce a more advanced facial rig. All was performed in-house at NetherRealm Studios in. According to Senior Technical Artist for Cinematics Andy Senesac, the animation team used four head-mounted camera systems in its motion capture shoots, each equipped with a choice of three different 4 mm, 5 mm, or wide-angled lenses that were used depending on the actor's head shape. The motion capture was then modified with manual animations to obtain the final result.The online infrastructure for Injustice 2 utilizes the same rollback-based netcode introduced to Mortal Kombat X in its XL update.

An online multiplayer for both the PlayStation 4 and Xbox One versions was announced on January 19, 2017, which began soon afterwards on January 24 and lasted until February 21. The game's original soundtrack was composed primarily by, with additional compositions from Richard Carle,.

Injustice 2 runs on the Mortal Kombat X engine , with the mobile version running on. Promotion at 2016Injustice 2 released in North America on May 16, 2017; Australia on May 17, 2017; and most European countries including the United Kingdom on May 19, 2017, for. Aside from the standard edition of the game, a Digital Deluxe Edition and an Ultimate Edition were available for purchase. The Digital Deluxe Edition included three (DLC) characters, the Power Girl premier skin, and one exclusive gear shader pack; the Ultimate Edition included nine DLC characters, the Reverse-Flash, John Stewart, and Power Girl premier skins, and two exclusive gear shader packs. Of the game featured Darkseid as a playable DLC fighter.On May 8, 2017, Warner Bros. Interactive Entertainment announced the Injustice 2 Championship Series, a global program.

The series offered amateur and professional players throughout North America, Europe, and Latin America a chance to compete in different programs for a portion of a 600,000 prize pool. These included the Injustice 2 Pro Series, an international tournament; the Hometown Heroes tournament, set in the United States; the Path to Pro tournament, set in Europe; and the Liga Latina, set in Argentina, Chile, Mexico, and Peru. The top players from each program qualified for the, which featured a US$250,000 prize pool. The event took place in, from October 21 through November 10, and was streamed worldwide through the ELEAGUE website, and; matches were also broadcast live on in the United States.

On April 10, 2018, NetherRealm announced that the Pro Series would return for a second season.On October 24, 2017, Warner Bros. Announced that a Microsoft Windows version developed by QLOC, who had previously taken over development for 's PC port from, was due for release in 2017, with an open beta stage beginning on October 25. However, the beta was postponed for unspecified reasons, ultimately running between November 6 and November 11. The Microsoft Windows version was released on November 14, 2017.

Creative director has also discussed the possibility of a version. Mobile version Like its predecessor, a based on Injustice 2 was released for and devices on May 11, 2017. The app was in the Philippines App Store in February 2017. It maintains several gameplay features from the original, including the swipe-based fighting mechanics, card collection, and three-on-three battles, but introduces various changes to the game's overall formula.

Players are now given the ability to move around the stage freely during combat, as well as use jumping and crouching attacks. The stamina management system returns; however, instead of each character receiving their own allotment of stamina, the player is given a single pool of stamina which depletes after every match. Fights also require higher levels of stamina than the previous game. The app includes login bonuses; daily objectives, which offer experience and coins; and achievements, which are long-term goals that reward players with premium gems and 'hero shards' used for unlocking and leveling up characters. It also features game mechanics similar to those found in the console versions, such as ability and gear upgrades. The app includes a story mode, which will be unfolded chapter by chapter in subsequent updates. According to, the Android version of the app has been downloaded at least ten million times since its release.

Downloadable content According to Boon, NetherRealm Studios planned to take a more 'aggressive approach' for downloadable content in Injustice 2 compared to their previous games. 'One of the things we’ve been doing, trying to do more and more with every game.is to support it for a longer period of time,' Boon stated, 'With DLC characters, we’ve had four with, six with Injustice, eight with Mortal Kombat X, and with Injustice 2 we plan on continuing that pattern.' On May 5, 2017, NetherRealm Studios announced Fighter Pack 1, which includes three DLC characters:, and Mortal Kombat 's. Red Hood was released on June 13, 2017; Sub-Zero was released on July 11, 2017; and Starfire was released on August 8, 2017.

Fighter Pack 2, consisting of, Mortal Kombat 's, and ', was revealed on August 23, 2017, at. Black Manta was released on September 12, 2017; Raiden was released on October 3, 2017, alongside the premier skin; and Hellboy was released on November 14, 2017. On October 3, 2017, during the finale of 's documentary television series Chasing the Cup: Injustice 2, was revealed as the next DLC addition. The third DLC pack, Fighter Pack 3, was unveiled during the finals of the Injustice 2 World Championship on November 11, 2017, which includes Atom, and (TMNT) protagonists,. Atom was released on December 12, 2017; Enchantress was released on January 9, 2018; and lastly, the Teenage Mutant Ninja Turtles were released on February 13, 2018. Players can select which TMNT member to play as using the Gear System; equipping one of four weapons —, or — swaps between Leonardo, Donatello, Michelangelo, and Raphael, each with their own unique move sets.

In tournament and online modes, where Gear System loadouts cannot be used, players can choose each turtle individually through the character select screen. At one point, NetherRealm had considered developing a Fighter Pack 0, which would consist of returning characters from Injustice: Gods Among Us, including, and; however, the idea did not come to fruition. Related media.

Main article:During NetherRealm Studios' Injustice 2 panel at on July 22, 2016, Boon announced a digital comic book series which will detail the backstory to the events of the game. The series is written by Tom Taylor, who had previously worked on the tie-in comic books for Injustice: Gods Among Us. Bruno Redondo is its lead artist, with contributing artwork from Juan Albarran, Daniel Sempere,. Beginning on April 11, 2017, the series was released in weekly chapters through various digital retailers, including, the, and DC Comics' own mobile app.

Print versions became available for purchase on May 3, 2017, each containing multiple digital chapters. Legendary Edition On February 28, 2018, Warner Bros. Interactive Entertainment announced Injustice 2: Legendary Edition. Similar to the Ultimate Edition for Injustice: Gods Among Us, the Legendary Edition includes all previously released downloadable content for Injustice 2. It also introduces new features, such as an expanded tutorial system called the 'Learn Hub', new gear items, and an increased character level cap. In addition, those who pre-order the Day One Edition of the Legendary Edition received a collectible coin, a steelbook case, a 'comic exclusive download steel card', and 11,000 Source Crystals to use in-game.

The Legendary Edition was released on March 27, 2018, for PlayStation 4, Xbox One, and Microsoft Windows. Injustice vs.

The Masters of the Universe comic It was announced on April 26, 2018 that the game would cross over with 's series as a comic sequel to the game's 'Superman's side' ending. The comic received six issues, from July 18, 2018, until January 2, 2019. Reception Critical response ReceptionAggregate scoreAggregatorScoreiOS: 77/100PS4: 87/100XONE: 89/100PC: 86/100PS4 ( Legendary Edition): 88/100Review scoresPublicationScore9/10Recommended9/109/109/109/10VideoGamer.com9/109/10AwardsPublicationAwardBest of E3 2016: Best Fighting GameBest of E3 2016 Awards: Best Fighting GameBest Of E3 2016 Awards: Best Fighting GameBest Games of E3 2016Best Fighting GameBest of 2017 Awards: Best Fighting GameBest of 2017 Awards: Best Fighting GameFighting Game of the YearInjustice 2 received generally favorable reviews, according to. Reviewers lauded Injustice 2's story and presentation.

's Wesley Yin-Poole praised the game's narrative and visuals, describing them as 'impressive' and a 'significant step up' from Injustice: Gods Among Us. Yin-Poole commended the story mode on a technical level, praising the motion capture, action choreography, voice acting, and facial animations. 's Nick Valdez shared similar views, stating that the visuals were 'leagues above the first title'. Valdez also complimented the game's improved writing and 'more engaging narrative'. In contrast, while 's James Kozanitis said the visuals were 'absolutely jaw-dropping' and 'set a new high bar for the fighting game genre', he lambasted the story campaign, which he labeled as 'poorly written' and 'contrived'.Reviewers also praised Injustice 2 's improved gameplay mechanics and abundance of in-game content. 's Andrew Reiner praised the game's faster walk speed, the additions of the evasive roll and air recovery maneuvers, and the ability to block environmental attacks, stating that the game 'felt tighter as a whole' and 'offers a higher level of strategy'. 's Danilo Dellafrana stated that 'the subtle changes to the combat system made for deeper gameplay'.

These points of praise were mirrored by 's Darry Huskey, who remarked that Injustice 2 'struck a fine balance between retaining the strengths of Gods Among Us and making smart changes to improve mechanics.' Huskey applauded the 'incredible amount of content', declaring that 'hour for hour, Injustice 2 may have more content for solo players than any fighting game ever released.' Reiner also praised the amount of content, acknowledging its 'lengthy story-based campaign.great fighting experience, and.nearly endless supply of notable loot.' Yin-Poole wrote that NetherRealm Studios 'once again proved it's the best in the business at that old chestnut: content.'

While the customization options offered by the Gear System received praise, critics expressed frustration with receiving random, undesired gear through loot drops and the game's microtransaction system. 's Peter Brown found collecting gear and outfitting characters to be enjoyable, stating that 'watching a character's traditional outfit transform into something fresh or unexpected, and seeing their stats grow through leveling up and equipping gear, grants a satisfying sense of ownership over your accomplishments and possessions.'

On the other hand, Brown criticized the Gear System's use of currency, particularly Source Crystals, saying that spending real money seemed to be a 'necessary evil' for players to have complete control over their inventories. 's Mike Fahey described the ability to create custom versions of characters as 'quite satisfying'; however, he found the Gear System to be 'complicated' and criticized the randomness in receiving desired costume pieces and equipment, uttering 'sometimes random chance really sucks.' VideoGamer.com 's Alice Bell also called the microtransaction and loot systems 'needlessly complex', which require players to keep track of several different types of currency. In contrast, 's Michael McWhertor called the interface 'elegant', enjoying the simplicity of managing and selling of gear for each character.PC Gamer listed it as one of their best games of the year. Sales Injustice 2 topped the United Kingdom's multi-platform physical sales chart during its first two weeks after launch, with the PlayStation 4 and Xbox One versions simultaneously taking the first and second spots, respectively.

This marked the first time a fighting game had taken the top spot since Mortal Kombat X in April 2015. Launch sales for the game in the United Kingdom were also roughly one-third higher than the debut of Injustice: Gods Among Us. Likewise, Injustice 2 was the top-selling game across all platforms in Australia and New Zealand during its first two weeks, and the best-selling game in the United States for the month of May 2017. It became the 's most downloaded title for May 2017, with Darkseid being the third best-selling DLC of the month.

The Ultimate Pack and Fighter Pack 1 were both in the Top 10 downloads in June 2017. Three months later, Fighter Pack 2 also made the Top 10.

By the end of May, Injustice 2 was the ninth best-selling game of 2017. Time Warner declared the game as 'the highest-grossing console game in the of 2017,' selling approximately 1.5 million copies in the first three months of its release. Awards In June 2016, Injustice 2 received 'Best of ' awards for 'Best Fighting Game' from the, IGN, Game Informer,. The game won 'Best Fighting Game of 2017' awards from, IGN, and Game Informer.

IGN also nominated the game for 'Best Xbox One Game' and 'Best Spectator Game'. The game was nominated for 'Best International Game' at the 2017 Ping Awards, for 'Best Xbox One Game' in Destructoid 's Game of the Year Awards 2017, and for 'Best Multiplayer Game' and 'Studio of the Year' (NetherRealm) at the. In Game Informer 's Reader's Choice Best of 2017 Awards, the game came in first place for 'Best Fighting Game', third place for 'Best Competitive Multiplayer' and fifth place for 'Game of the Year'. Ranked it eleventh on their list of the 25 Best Games of 2017, while ranked it 23rd on their list of the 25 Best Games of 2017.

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November 20, 2012. PlayStation 4. June 23, 2015Mode(s)PlanetSide 2 is a developed by Rogue Planet Games and published by Daybreak Games Company. Previously, it was developed and released in November 2012 by Sony Online Entertainment. It is a sequel of, which originally released in 2003. PlanetSide 2 uses the, which is able to support thousands of players in continuous large scale conflict on a single map. As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis.

PlanetSide 2 was released for the in June 2015. PlanetSide 2 holds the for the biggest first-person shooter battle, with over 1158 players being recorded in a single battle. Contents.Gameplay PlanetSide 2 is a re-imagining of, featuring the same world and factions, and taking place at roughly the same time period. As in the previous game, it features territory control in open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. The territory system differs greatly from that of the original, being more free-form and based on a hexagonal territory control system.

Former SOE took into account balance issues from the first game. As stated by creative director Matthew Higby, the developers created a system to reward combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources to aid the balance of overall empire saturation on each server as much as possible without force-restricting players from being able to play with their friends.PlanetSide 2 is a faster-paced game than the original Planetside and can potentially allow for thousands of players. It also features typical first person shooter elements such as sprinting, iron sights, and regenerating shields. An important aspect is that player skill and teamwork are major determiners when it comes to being able to kill other players and overcome opposing teams. Unlockable skills are available and offer different advantages over enemies in battle.

The game also features a day and night cycle, meaning that battles happen at different times of day, which affects gameplay, as night time can provide adequate cover for coordinated attacks.Combat takes place on the continents of the fictional planet Auraxis, which are broken up into numerous territories. Control of territories provides bonuses to a faction in adjacent sectors. The mission system is partly automated and partly controlled by players. It provides focal points for players to attack and defend and helps players get into the action quickly.As the player participates in productive activities such as killing enemies, healing or repairing allies, or capturing bases, they earn experience, which increases their character's 'Battle Rank,' or level, and rewards them with certifications or 'Certs.'

Certifications allow the player to specialize in certain roles by allowing them to improve weapons, vehicles or tools they use. Many certifications require the player to invest in upgrade tiers of the certification, which increase the certification's efficiency. For example, the player can purchase five ranks of Nanoweave Armor, which when equipped reduce damage taken from infantry weapons.

Using the certification system, the player is able to customize how they play using different classes or vehicles. For example, the player can purchase certifications to alter the main function of the Sunderer vehicle, such as the ability to repair or restock the ammunition of nearby allied vehicles and aircraft. Another currency, called 'ISO-4', is used for 'Implants' which resemble Perks in.Continents can be captured, or 'locked,' by a specific faction. This is done when a faction gains 100 'Empire Strength' from capturing territory, triggering an 'Alert', which lasts for 90 minutes. Whichever faction controls the most territory by the end of the alert locks the continent and gets rewarded with Certs and ISO-4.

A combat advantage is given to the faction that locked the continent, such as decreased cost of aircraft, or less overheating on turrets. Another continent opens up immediately afterward. There are other types of Alerts that are done at random times which involve capturing different kinds of bases and facilities, and award semi-permanent Empire Strength points (until the continent is locked).An update was released in late April 2016 that allowed players to construct their own bases by harvesting 'Cortium', a new mineral that appears throughout the world. Using a vehicle known as the ANT (Advanced Nanite Transport), players harvest the mineral and deploy a variety of structures, such as bunkers, rampart walls and Sunderer garages. Players can also deploy turrets, artillery, silos (where players store their Cortium) and modules, which include adding AI to friendly turrets, automatically repairing nearby structures, and enabling orbital strikes within a certain radius.In early March 2020, PlanetSide 2 received a major update called 'Escalation'. This update expanded the Outfit system. Outfits are player-led communities analogous to clans in other games.

The update allowed Outfits to call massive spacecraft called 'Bastion Fleet Carriers' down to the battlefield for a limited amount of time.Story Although the story is very similar to the original, (SOE) announced that award-winning author has joined the SOE team to write the ongoing historic fiction for the game. This is the first time the PlanetSide franchise narrative has been detailed. There are also many lore videos on YouTube that can provide some insight on how the war for Auraxis came to be.Factions.

Terran Republic: An authoritarian colonial government that leverages military might to maintain strict control over the colonial citizens, ostensibly on behalf of the mother Terran Republic back on Earth. The Terran Republic is obsessed with the preservation of law and order, and see the insurrectionary war against themselves as all the more justification for strong-armed countermeasures. They are thus seen by their opponents to be an oppressive and dictatorial force, but many also view the TR as the only hope for lasting security and peace on Auraxis. Their colors are red and black. TR forces are distinguished by their use of rapid fire conventional weaponry, large-capacity magazines, high speed medium tanks and fast flying fighter aircraft. New Conglomerate: The New Conglomerate operates as a loosely organized band of self-proclaimed freedom fighters. Viewed as corporate-backed terrorist guerrillas by their adversaries, they violently oppose the stranglehold that the Terran Republic has on Auraxis.

Led by an unusual quorum of outcasts, frontier industrialists, pirates, and turncoat military leaders, the New Conglomerate is unwavering and prepared to achieve freedom from oppression by any means necessary. Their colors are blue and gold. NC forces use hard hitting electromagnetic weapons such as and that are devastating at short and medium range but are bulky and unwieldy with moderate reload speeds. They employ durable, heavily-armed shock troops with slow, well-armored heavy tanks and heavy fighters loaded with arrays of crushingly powerful ordnance.

Vanu Sovereignty: The Vanu Sovereignty are a secretive and cult-like group who believe that only through the untapped power of ancient alien technology can humanity truly evolve towards the next phase of its existence. They are a technologically advanced and cunning faction, employing powerful reverse-engineered alien technologies on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis, and as such they view the war with its shifting territories and militarized zones as a pointless impedance to their infinitely more important work. They fight only to seize and retain uninterruptible, or exclusive, access to alien artifacts, research and excavation sites, and other scientific materials. Their colors are violet and cyan. The Vanu use advanced plasma and laser weaponry on the battlefield, characterized by lack of bullet drop, high accuracy, low recoil, and quick-re-loadable energy cells.

They deploy highly maneuverable, levitating battle tanks known as Magriders capable of efficiently traversing almost any terrain or incline, as well as wraith like anti-gravity fighters known as Scythes capable of inertia-defying breakneck aerobatics.Development. Promotion atThe first official indications that a PlanetSide sequel was in development appeared in 2009.

On September 25, Sony Online Entertainment (SOE) sent a mass e-mail to current and former PlanetSide subscribers, asking to fill a survey that would help SOE design the next generation PlanetSide. 'We plan to expand the PlanetSide universe with another game and we need your help with the design. After all, who knows the game better than you, our customers, the people who actually play it! Don't worry about the original PlanetSide, it isn't going anywhere.' In addition, SOE registered the domain www.PlanetSide2.com on September 21.

On October 11, SOE president posted on his account that the sequel's working title is PlanetSide Next.Little was revealed about the sequel until December 2010, when Smedley said that SOE would be launching a first-person shooter in March 2011, which was soon confirmed by Paul Williams of SOE as referring to PlanetSide Next. On March 31, 2011, SOE announced that it would be ending development of their spy-themed MMO and refocusing efforts on and PlanetSide Next.

Smedley confirmed that PlanetSide Next had been delayed – the result of recently switching to a new – and would be available later in the year. The working title was later changed to PlanetSide 2. The official website was later updated to show a video trailer of the upcoming game. Many interview videos were taken after that showing sections of gameplay, but the biggest off-screen game play video was shown at 2012's GDC, showing most of the game aspects.SOE President John Smedley announced that a closed beta test would begin July 30 or 31 2012 'barring any unforeseen circumstances.'

On July 30 Smedley announced that the beta testing would be delayed until at least August 3 'to make sure some stuff is awesome.' On August 3 Smedley announced that the closed Beta would commence 2pm PDT (GMT-7) Monday 6 August. The beta closed on November 17, 2012, pending the game's official release November 20, 2012. Game engine The game uses SOE's which in turn uses 's API for its physics engine.

This enables more realistic vehicle handling compared to the previous. Weather and day/night cycles are also possible as well as volumetric fog and clouds which players can hide in. Bullets are also simulated by the physics engine so players (other than the Vanu Sovereignty, whose projectiles are not affected by gravity if using some weapons) will need to compensate for gravity while aiming.Another improvement over PlanetSide is the introduction of locational damage for soldiers and vehicles. This is customizable by the developers so that a sniper rifle shot to the head can have a huge bonus while high rate of fire weapons, such as the Mini Chain gun, and vehicles have small to no bonus.Business model PlanetSide 2 is and includes a cash shop for players to purchase in-game convenience items and cosmetic changes using real money. For example, a player can purchase camouflage (paint) for their weapon or vehicle. The developers have indicated an admiration of 's business model. In 2011, SOE CEO John Smedley said the cash shop 'will not sell a more powerful gun or vehicle.'

During the beta for the game, 's Nathan Grayson noted that the cash shop sold secondary weapons for aircraft, but changes have since been made to the game before it left beta.The game also offers a subscription which provides players with increased experience, cert points, and extra resources, which are used to acquire things such as grenades and medical kits. To the moon phora lyrics. Grayson said that goal of these benefits were convenience rather than making subscribed players more powerful than other players. However, Grayson noted that people purchasing these offerings might then be able to quickly acquire a large number of powerful items.

Creative director Matt Higby said, 'success on the battlefield is still entirely player skill based, players purchasing cash shop offerings will just be less impacted for re-deploying to the battlefield. That is a huge benefit, no denying it. Is that 'buying power'? Well, that depends on your definition.' People are also able to create cosmetic items for the game with the Player Studio which are then sold for cash.Release PlanetSide 2 launched November 20, 2012. European players were initially unable to play due to an incorrect game launcher on the Steam platform in addition to EU server issues.Sony Online Entertainment's President John Smedley mentioned that a version might be planned for PlanetSide 2. Smedley said: 'I absolutely strongly share that view.

No you aren't going to see PlanetSide 2 on Linux. You will see it on Mac though'. The official PlanetSide 2 account responded to a question on the topic of a Mac version as 'Stay tuned for all potential updates. ^Spoiler'.A PlayStation 4 version of the game has been said to be released alongside Sony's new console November 2013. After the console launch when the game was not released, players learned that the launch has been rescheduled sometime in late 2014. Sign ups for the PlayStation 4 version's beta began on the game's website in December 2014, and was launched on January 20, 2015.

The PS4 version officially released on June 23, 2015. Reception ReceptionAggregate scoreAggregatorScore(PC) 84/100(PS4) 77/100Review scoresPublicationScore7.5/109/108.5/109/109/108.7/109/10Critical reception PlanetSide 2 received positive reviews from critics. Aggregating review website gave the PC version 84/100 based on 42 reviews.Critics praised the large scale battles, impressive graphics and free-to-play model. Stated that, ' PlanetSide 2 shows the PC off.

From the gorgeous lighting and huge draw distances, to the intense, multiplayer battles.' Gave the game 9/10 praising the battles, 'The scale of PlanetSide 2's battles is often breathtaking, as lines of tanks fire at bases while aircraft light up the sky and hundreds of players fill the scene with healing beams and lethal weapons fire.'

Awards PlanetSide 2 won several awards at the. Awarded it 'Best MMO Game' and 'Best PC Game'; awarded it 'Best Shooter', 'Best Free to Play' and 'Best PC Exclusive'; and from, 'Best Shooter', 'Best MMO', 'Best of Show' and 'Most Awards Received'. PlanetSide 2 received numerous other awards and nominations from several critics. In 2015 Planetside 2 broke the record for most players in a single FPS battle on the Jaeger server, where 1,158 players simultaneously took part in a battle.

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